Destinies is a perfect melding of the investigative story mechanics from Time of Legends: Joan of Arc and Lucky Duck Games’ fantastic app-driven scenarios from Chronicles of Crime.
But if you’d like to know more, or you’ve never heard of those games, then read on for our spoiler-free review.
The app then describes the setup for each character, which usually involves collecting an item, a coin token, the miniature for the character, and placing wooden markers on the character’s stat track.Each character has three stats, Intelligence, Dexterity, and Strength, and a number of wooden markers are placed on a track for each.
Each player has two main dice, which are used for every test, and smaller effort dice, which players recover one of a turn, and are discarded when used.
Players never know how many successes they need, but the most that can be rolled is six, and you can generally get a feel for how difficult a task is.At the start of the game, players are read an introduction to the scenario on the app, then they begin setting up the map as directed by the app.
They are a mix of helping the non-player characters on the map, either through completing tasks, finding items, or fighting beasts and mythical monsters.Once their destiny is complete, that player can enter the final challenge mode and move through a set of standard turns for their end game.
Players can gather items as they explore the map and meet characters, and these can range from humble items like spades and herbs, all the way up to sacred holy items and powerful weapons.
These items either offer a permanent benefit or ability or have to be discarded to use them, they also all have a QR code, which lets the items interact with the app.
Sometimes items also let you auto-win tests, rather than making a roll, like scanning a spade rather than digging with your hands.In the base game, there are five scenarios to play through, and while they can be played again, it would have to be with other players who have played through the scenarios, to stop anyone from having an unfair advantage.
Playing through the missions is a joy and a great experience, but it’s worth noting that this might not see play beyond a single playthrough.
Playing solo after playing through with a group is still worthwhile, and you can play through casually, or in the challenge mode which puts the pressure on you with narrative time-limited.
The narrative choices in the game are also handled very well, and the choices you make can have positive and negative effects later on in the game, which feels incredibly thematic as the games go on, even down to minor actions and choices you make.
If you don’t keep up with the narrative elements and read events as they happen, the story can get away from you, so it’s important that the player whose turn it is, reads out the pop-ups as they appear, to keep everyone involved.
2 months ago by Masoumeh Shafiei