Lost Cities: Roll And Write Board Game Review

But other intrepid explorers like yourself have also started their expeditions, and in many ways their fate is tied up with your own.

Created by famed designer Reiner Knizia, Lost Cities: Roll & Write is a spinoff of his 1999 smash hit two-player game Lost Cities, winner of the 2000 International Gamers Award.
The best mainstream example of this is Yahtzee, but Lost Cities: Roll & Write elevates that simple concept through clever design and more player interactivity than you'd expect. The game includes six dice.
You'll mark your number on the corresponding colored column on their scoresheet, and the goal is to gradually increase in numbers until you reach the top of the column.
You can never write a smaller number above a larger number, so it's best to start a colored column with as low a digit as possible.
So unlike in a game like Yahtzee where everyone waits on rolling player after rolling player until it's their turn, in Lost Cities: Roll & Write, players, get to make decisions with each roll of the dice.
It's just that, when you're not the player rolling the dice, you have a more limited pool of options available to you. The theme of the game, that of explorers delving into the unknown, is fairly light.
But with elements of chance, and the surprise of a good roll, any concerns about staying engaged in the game ended up dissipating quite quickly in our play-throughs.
The game is small in physical size, the box clocking in at only about 5x7 inches, and the actual game components are the six above-mentioned dice, a thick pad of score sheets, and the rulebook.
Of all the games we brought, from family favorites like Dominion to exciting new releases, no game got more playtime than Lost Cities: Roll & Write.
Its approachable nature, combined with the depth of choice and slight reliance on luck, was exactly the right mix for my extended family of most casual gamers.
This is an easy-to-teach, approachable game that puts most other Roll & Writes games (from the classics to overly complicated new releases) to shame.

2 months, 1 week ago by Masoumeh Shafiei
Review

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