The rest, though, are forced to fend for themselves in an uncaring society, offering nothing new and never trying to break free of their intended fate.
Its marketing promises Deus Ex meets Max Payne, but it never hits the level of quality either franchise has enjoyed in the past.
The fact that Kapnos' identity has been stolen is apparent, although probably not in the intended way; he's as boring and generic a blank slate as you're ever likely to find in a game like this.
He grunts, growls, and monosyllabically navigates his way through the world of Foreclosed, never stopping to give us any reason to root for him or care about his fate.
Characters come and go, there's some talk of human experimentation (as there always is in cyberpunk media), but the story is lacking a crucial element of grounding.
In some ways, it's a mercy that Foreclosed has such an obscure story, because when the through-line does become apparent, you'll wish it hadn't.With no substantial narrative to present, Foreclosed must therefore fall back on its gameplay.
Foreclosed struggles heavily with repetition; it doesn't have many enemy types to offer, and since you're using the same gun to take them all down, boredom quickly sets in.
Your powers and weapon are limited by an overheating system, which momentarily forces you to relinquish control of your character if you let it fill up.
Others, like the explosion you can trigger simply by pressing a single button, are completely overpowered and guarantee a kill (or two, or three, if enemies happen to be near your target).
Since all you have to do is squat behind cover and wait for your overheat meter to recharge, it's entirely possible to make it through a huge chunk of the game simply by spamming the explosion power and waiting.
It's tedious, but so is the standard mode of engagement in Foreclosed, so you're not giving up much by "cheating" in this way.When Foreclosed isn't being an utterly bog-standard shooter, it occasionally tries to dip its cyber-enhanced toe into the murky waters of the stealth genre.
While the stealth sections are mercifully few and far between, one particularly infuriating segment has you searching for poorly communicated environmental items while dodging drones who will kill you in one hit if they spot you.
There's almost nothing to find in any of Foreclosed's levels other than XP caches, which never really feel useful because gaining new powers or upgrading your weapon doesn't feel like it's significantly augmenting your power.
Foreclosed is a linear shooter, but it feels aggressively boxed-in; there really is no reason whatsoever to deviate from the strict progression path it's laid out for you.
Perhaps the kindest thing one can say about Foreclosed's linearity and frustrating diversions into ill-fitting genres is that the experience is over before these things become truly maddening.
This is an extremely short experience, and although multiple endings are available, they're so desperately unsatisfying that it's far from worth replaying just to get to them.
If you're a huge fan of cyberpunk and you really are hurting for things to do, Foreclosed isn't the worst possible way to spend your time, but it's far from worth it for anyone but the most dedicated devotee of the genre. Foreclosed feels like an Xbox Live Arcade game from 2008, or perhaps a forgotten PlayStation 2 title from 2004, and not in a good way.
If you're desperate for a derivative sub-Max Payne shooter with none of that franchise's zinging wit and kinetic motion, Foreclosed will probably suffice, but it's really not an essential title for anyone.
3 months, 3 weeks ago by Masoumeh Shafiei