Dread Templar Takes Badass to the Next Level

It can be easy to gloss over many of these FPS titles, and sometimes they simply fall under the radar.

It can be rather unassuming at first, but if you give Dread Templar some time, you'll have one word bouncing around in your head by the time you're done with its Early Access build: Badass.
Dread Templar is developed by a single individual at T19 Games and is published by 1C Entertainment, known for other titles such as Graven and Wrath: Aeon of Ruin.
Utilizing a special dash ability and a bullet-time mode, you'll be pumping demons full of lead through this roughly three-hour experience.Dread Templar hits a lot of good notes—notes essential for a well-crafted boomer shooter.
There's this bow and arrow that plinks at enemies from afar, creating a satisfying sound as you land those headshots.
Conversely a little strange that you get sub-machines you can duel-wield, but they have silencers on them.
A unique, wrist-mounted trap launcher can be used to stun and shock enemies, allowing for you to unload on these paralyzed demons.
There was one point on the very last level where my jaw dropped as I equipped Dread Templar's equivalent of the BFG.
Kicking demon butt and taking names is what Dread Templar is all about, and these wild weapons are accompanied by a hardcore soundtrack.
There was one point where I could hear these almost Gregorian, Church-like music played that sound turned into this demented, hardcore melody that served as a perfect companion for slaughter.This boomer shooter favors the low-poly style many FPS games utilize nowadays, and the sprite art is excellent.
Meanwhile, most of the levels have a dark, omnipotent atmosphere that accompanies Dread Templar's hellish theme very well.
I would like to say that the level design is also fantastic, but unfortunately, it falls short.
Players are tasked with finding keycards throughout levels to proceed, as well as pulling levers to open doors.
Where these keycards are—or even where you put them to proceed—is overt and there's not a great deal of exploration.
I do appreciate that there are optional side areas where you can gather extra weapons, upgrades, and health pickups, but that's about the only time you stray off the path.
Still, because the level design isn't excellent, these side areas served as a nice distraction.Another issue with Dread Templar and its level design is how easy the game is.
Going forward, I would like to see the locations and amount of pickups tweaked so that Dread Templar poses more of a challenge.
The more exciting of these upgrades take a bit more currency (you'll find said currency hidden throughout maps) and have special effects.
The level design leaves a lot to be desired, and there's a great deal of balancing that needs to be done to make this challenging.
But I'd be a fool not to admit that I had a great time with this brutal new shooter.
With proper updates during its Early Access duration, Dread Templar could easily be one of the best in its genre.

2 months ago by Masoumeh Shafiei
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